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Olaitan Sanni Nigeria
Interior designer, Music Producer, Emerging Writer, Aesthete, Catalog Model, Literary Enthusias @ Olaitanblinds.ng
Lagos, Nigeria
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In Literature, Writing and Blogging 3 min read
THE 3 NPCs OF LIFE
<p>In the boundless, ever-unfolding open world game called “Life”, there lived a player who had to face three tricky NPCs that never left his side. These characters were always whispering in his ears, trying to control how he felt and what he did. Their names were Yesterday, Tomorrow, and Today.</p><p><br/></p><p>The first NPC was the Ghost of Yesterday. He was a creepy fellow who carried a big glowing screen everywhere he went. On that screen, he kept replaying the player’s most embarrassing and painful moments on an endless loop. He would point at the screen and say things like, “Remember that test you failed so badly?” or “Look at how awkward you sounded when you talked to your crush!” </p><p><br/></p><p>Yesterday loved making the player feel stuck in old mistakes. But the wise lesson the player learned was this: Yesterday is only a tutorial level. He is useful because he shows you what went wrong so you can get better. Once you learn the right moves from your failures, you don’t need to keep watching the replay. Take the experience points (the lessons), press the exit button, and move forward.</p><p><br/></p><p>The second NPC was the Illusionist called Tomorrow. He was flashy and mysterious, always hiding in a thick cloud of fog. From inside that fog, he would show exciting or scary “trailers” of what might happen next. Sometimes he painted beautiful pictures of success, big achievements, and perfect days. Other times he showed dark scenes full of problems, failures, and disasters that hadn’t even happened yet. </p><p><br/></p><p>Tomorrow tried to make the player worried or overly excited about things that were still far away. But the player discovered the truth: Tomorrow is just a map, not the actual journey. It’s good to look at the map sometimes and plan your route, but if you stare at it too long, you’ll crash into a wall right in front of you. Don’t let Tomorrow’s “what ifs” steal your energy today.</p><p><br/></p><p>The third and most interesting NPC was the Stranger named Today. Unlike the other two, Today didn’t show old videos or future trailers. He simply walked up, handed the player the game controller, and asked with a calm smile, “What are we doing right now?” </p><p><br/></p><p>Today felt mysterious because he was like a fresh, blank save file. Nothing was written on it yet. The player had complete freedom to decide: Should this day be about working hard and grinding? Should it be about exploring new things? Or maybe just relaxing and enjoying the moment? </p><p><br/></p><p><img alt="" src="/media/inline_insight_image/AQNJMjxopOUFIirHy5nyhtDPxyNBrb7uCKXDVyY6btqxTHz7JvutSMM_RFUs1-5oYGiY5YdEjsswFCvBFAuavEuF.jpeg"/><br/></p><p><br/></p><p>The big lesson here was simple but powerful: Today is the only level you can actually play. The only place where you have real power and control is right here, in Today. When the player focused on Today, the whole game suddenly became fun and exciting because he was finally the one holding the controller.</p><p><br/></p><p>The secret to winning this massive game of Life is to keep these three NPCs in their proper places. Listen to Yesterday when he gives you useful tips from past mistakes. Take a quick look at Tomorrow’s map so you know which direction to go. But always keep your eyes and your hands focused on Today because that’s where the real gameplay happens.</p><p><br/></p><p>By doing this, the player learned to enjoy the adventure, grow stronger every day, and truly take charge of his own story.</p><p><br/></p><blockquote>Yesterday replayed my failed presentation. I took the lessons and exited.</blockquote><blockquote>Tomorrow flashed scary “what ifs.” I checked the map, then folded it away.</blockquote><blockquote>Today handed me the controller: “What are we doing right now?”</blockquote><blockquote>I chose: grind hard, try something new and enjoy the moment.</blockquote><blockquote>The game finally feels fun because I’m playing it.</blockquote><p><br/></p><blockquote>~The Player</blockquote>

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